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College Life is a game about finding a healthy balance between a social life, an academic life, and your health.
Join our fight against the zombie apocalypse that is scheduled from April 2 to April 11.
Find out which research opportunities are currently open to our students.
A narrative adaptation of Ray Bradbury’s The Veldt.
The Gradequest project uses innovative course design that applies game design techniques to motivate and evaluate students.
A side-scrolling critical game that questions game goals and what it means to win or lose in a digital game.
UDLR: Swipe is a simple, but elegant, swipe-based mobile game for iOS and Android.
An overview of student posts that were featured on industry sites.
Denounce is an adventure game that teaches about Russian and Soviet history from the 1930s.
The use of embodied game technology to provide hands-on decontamination training.
From Earth to Mars is a science fiction space adventure board game, crawling with treachery and deceit.
Board game designer Dale Yu visited Miami University to discuss his work on board games such as Dominion.
Find out which student games won awards for the games that they made at Miami University during the Spring and Fall semester of 2014.
Supertrip is a location-based mobile adventure game for Android and iOS.
A course during which students get to develop Atari 2006 games in assembly.
A game about a little girl and her cuddle toy, who are looking for her parents on a sinking cruise ship.
Radical Writing Center is a serious game about consulting a student writer.
RainboDisko is a tabletop game to be played on an operating record player.
A 2-player cooperative game about a god named Henry and his minion Fred, who combine forces to fight off non-believers.
Gerontoludic Design is a research project about game design for older adults.
VerilogTown is a game that can be used to learn Verilog, a language used to design and test circuits that can be implemented on various technologies.
Bottle Rockets is a “music video” game about a mother and her daughter that features a song by Aphex Twin.
A Project Tango game in which the player tries to defeat the vengeful flower fairies.
A research project about the use of gaming technology for hospital evacuation training.
The Essence of Evil is a text-based adventure game that explores the line between justice, empathy, morality, and righteousness
Candy Knights is a board game to help teach 4th grade students math and history
A Piecepack game in which 4 wizards use force fields to surround their opponents.
A mobile simulation game modeled after the Derby Owners Club.
Revisit world-famous game designer Jane McGonigal’s visit to the AIMS Games Center to talk with and inspire our students.
Critical Gameplay is a collection of “strategically designed” video games asking what common game mechanics tell us.
A mobile game about teaching media awareness (and high profile athletes getting into trouble).
ShapeMaker utilizes a table-based tactile interface, allowing players to learn basic concepts in programming by playing a card game.
An overview of some projects of the early days of the AIMS Games Center