The following is a list of faculty in games at Miami University. This list is not exhaustive. There are many more faculty teaching games and game related topics at Miami. Please visit the faculty and staff lists for the Armstrong Institute for Interactive Media Studies, computer science, communications, and the general Miami University website for additional faculty.

PhillPhill Alexander (PhD) is a Heanon Wilkins Fellow in English and Interactive Media Studies. He received his Ph.D in Digital and Cultural Rhetorics from Michigan State University. His research looks at race, class, game theory, visual rhetoric and issues of digital and cultural identity. His current project investigates collaborative identity formation and goal achievement in World of Warcraft. 
EricEric Bachmann‘s (PhD, BA) research focuses on large scale immersive virtual environments, redirected walking algorithms, and human posture and position tracking. His major goal is the creation of low cost portable immersive virtual environment systems which can be used by anyone to go virtually anywhere in any location. He is director of the HIVE research project located on the Oxford campus of Miami.
JerryJerry Belich is a Professor of Digital Arts. He is an independent game designer and developer, with a particular passion for telling stories, and bringing interactive experiences into the physical spaces we inhabit.
MattMatt Board (MFA) is an Assistant Professor of Digital Arts. As a technical artist, digital sculptor and independent game developer, he has done contract work and consulting for various clients including, Great Eastern Technology, Vermont Digital Arts, Owlchemy Labs, Anzovin Studio, and Hasbro. His research explores meaningful environmental narratives using game development as the vehicle for expression.
MikeMike Breault is a game designer and editor, and an author of several products for the Dungeons & Dragons fantasy role-playing game from TSR.
Jim CoyleJames Coyle (PhD, MA) currently holds a joint appointment in the Marketing Department and the Interactive Media Studies Program. From 1997 through the Spring semester of 2006, James taught at Baruch College, City University of New York. His academic work has been published in several journals.
BobBob De Schutter (PhD, MA) is the C. Michael Armstrong Assistant Professor of Applied Game Design for AIMS and the School of Education, Health & Society (EHS). His research and teaching interests include the psychology of game design, the older audience of digital games, and the use of digital games for non-entertainment purposes.
JonJonathan Dersch is a published board and card game designer, who worked on games such as Journey of the Emperor, Te Kuiti, Dark Domains, 20th Century Unlimited, Grand Prix, etc. He teaches game design courses.
EricEric Hodgson’s (PhD) primary research relates to human spatial ability, including spatial memory, perception, reference frames, landmark use, and navigation. Because this work often includes the construction and use of virtual environments for people to navigate within, he also conducts applied research related to immersive virtual reality and motion tracking.
jamiesonPeter Jamieson (PhD) is an assistant professor in the Electrical and Computer Engineering. His research is in the area of education, CAD and architecture and serious games.
ArtieArtie Kuhn worked in the interactive industry as a designer, developer, project manager, user researcher and product manager for over 10 years. His industry experience fuels a passion for engaging with diverse students in exploring and coming to grips with the ramifications of interactive media in their field of pursuit. His current research, design, development and consulting work explores this transformative effect.
MichaelMichael Zmuda (PhD, MS) is an associate professor in Computer Science and Software Engineering with a Ph.D. in Computer Science and M.S. in Computer Science, both from Wright State University. He teaches courses in game programing and computer graphics.

Former Faculty
These are some of our former faculty members in games. Again, this list is non-exhaustive.

Dan Morrison received a BS degree in Digital Simulation and Gaming Engineering Technology from Shawnee State University. He worked at YEI Technology in Portsmouth, Ohio as an R&D Programmer developing fully interactive virtual environments using high precision full-body motion tracking systems.
Sara Fay Krom is a veteran of the computer game industry. She has covered the spectrum from production team member to creative director, and have worn both artistic and technical hats.
Bo Brinkman is faculty in Computer Science. He earned his Ph.D. in Computer Science from Princeton University and his Bachelor of Science in Computer Science from the University of Washington, 1995-1999.
Braxton Soderman studies digital media, video games, electronic literature, the history of technology, and critical theory. He received his Ph.D. in Modern Culture and Media from Brown University in 2011. He also earned an MFA in Critical Studies and Integrated Media from The California Institute of the Arts.
Lindsay Grace is a game designer, artist and professor. He is the International artist and independent game designer behind Critical Gameplay, Mindtoggle Games, Polyglot Cubed and other games.
Shira Chess‘ research interrogates the intersections between gender studies and video game studies. In particular, she has written extensively on games that target women audiences. Additionally, she has researched several other topics in digital media including research on “slenderman” memes and pervasive gaming such as the Google game Ingress.
Jeremiah McCall is a freelance author, high school teacher, and consultant on educational game design in Cincinnati, Ohio. In addition, he is an expert on the use of simulation games in the classroom
Sean Duncan investigates the learning implications of many forms of games — digital, board, card, and role-playing games have all played roles in his research. A common thread in his work is one of collaboration in games, looking at how critical gaming, game design, and interpretive gaming communities feature people working together to do interesting things.