The AIMS Games Center offers a lot of options: students can major in interactive media (with games focus), co-major in games (with any other Miami major), minor in games (with any other Miami major), do a thematic sequence within Computer Science and Engineering, or take select games courses.
Students are also welcome to join a lab for co-curricular activity, credit, or paying opportunities in games. Students interested in research should visit the research section of this website for more information about research opportunities.
The interactive media studies program strongly supports students interested in learning more about games in all of their varied uses, from entertainment to hard science, from emotional narrative to the business of selling, from the aesthetics of art to the science of computer code. Labs are therefore housed all over campus, including within the Armstrong Institute for Interactive Media Studies, the Computer Science and Engineering Buildings, the College of Education, Health & Society, the Miami Libraries, etc.
Students must apply through the Armstrong Institute for Interactive Media Studies (AIMS) program . Applications for currently enrolled students are handled through the AIMS office.
Prospective students should direct questions to AIMS. Applications to admissions should be submitted via the School of Creative Arts (http://arts.muohio.edu/), School of Engineer and Applied Science, Computer Science (http://eas.miamioh.edu/) or College of Arts and Science (http://cas.miamioh.edu/) depending on student interest.
Applications should clearly indicate their interest in games or interactive media studies when applying. Any prospective student interested in the forthcoming major in interactive media studies must apply through the Art Department in the School of Creative Arts. Prospective games minors may declare the minor upon acceptance to Miami University.
Our programs follow industrty standards, and therefore uses the latest software. This includes but is not limited to:
- Adobe for 2D art work.
- Autodesk for 3D art work.
- Game Maker or Stencyl for 2D game development.
- Unity or Unreal for 3D game development.
As a student, you do not need to buy all of these as they are installed in our labs. However, with the exception of Adobe’s software, all of these offer free or cheap versions for educational purposes.
The Miami University bookstore has many discounted options for students looking to buy technology. As we offer well-equipped labs that AIMS games students have 24/7 access to, it is not essential for our students to buy their own hardware. However, it is obviously recommend for them to have access to their own equipment, so here are a few recommendations:
- Look at the recommended software requirements of the software list above to decide on the specs of your new hardware. (As a rule of thumb, any system that can run the 3D art and 3D game development software will also be able to run the 2D options so there is no need to check those).
- Windows or Mac does not matter much. A windows machine is typically cheaper and offers the wider range of software options, while a Mac offers the opportunity to dual-boot and have both operating systems.
- Some students prefer to have both a desktop and a laptop/hybrid. The former is used for development and the latter for going to classes. (The advantage of desktops is that they are much more cost effective and anyone can build and upgrade them.)
To apply for the program, please the following page.