Miami LogoThe Miami University and Armstrong Institute for Interactive Media Studies‘ Games Center combines liberal education with cutting-edge research and design of playful technology. We offer a nationally recognized program for game design and development that bridges computer science, engineering, education, communication and art.

2017 Student Game Awards

Find out which student games won awards for the games that they made in the past year.

Global Game Jam

Vist our Global Game Jam on January 20-22, 2017.

GDC Course

Join the AIMS Games Center on its yearly trip to the Game Developers Conference in San Francisco.

Elements

Elements is a virtual reality tower defense game.

GDC Scholarship Program

The Armstrong Institute for Interactive Media Studies awards a scholarship to one of its students to visit the GDC.

San Francisco Game Studio

Explore the center of the games industry with the AIMS Summer Game Studio.

Spirits

Spirits is a first-person bartender arcade game for the HTC Vive.

WaveFormer

An audio game in which players use the sound waves of their voice as input.

Grief

Grief is an adventure game about coping with painful memories.

Brukel

Brukel is an indie game and research project about the impact of war on the innocent bystander.

#Storytags

#Storytags is an interactive storytelling game for small to medium groups

The Legend of Ploom

Legend of Ploom is a rolling ball platformer about a brave knight’s journey to save the world.

From the Journal of Randolph Warren Carter

From the Journal of Randolph Warren Carter is a narrative focused horror exploration game based on the works of H.P. Lovecraft.

Palette Swap

Palette Swap is an endless runner meets color matching puzzle game.

Bullet Boss

Bullet Boss is an experiment in the “Bullet Hell” side-scrolling shooter game genre.

The Janitor

The Janitor is a small narrative experience with a dark twist.

It Was Always You

It Was Always You is an experimental game about reality splitting and time control. In the game, the player navigates up to four different screens which all represent…

Aeternum

Aeternum is a narrative game about depression.

7Sins

7Sins is a competitive card game in which each of the players takes on the role of one of the seven deadly sins.

Visceral Planet

Visceral Planet is a “co-optional RPG in a box”.

Burn It All

Burn It All is an exploration game about a tiny dragon who likes gold coins.

Rija’s Day

Rija’s Day is a short interactive story about cultural discrimination.

Seudosim

Seudosim is a “Russian Roulette” game that parodies violent freemium shooting games.

Capital Sim

Capital Sim is a simple simulation game that invites the player to run an industrial enterprise.

Soundshooter

Sideshooter is an arcade style space shooter that mixes traditional bullet hell style gameplay elements with a rhythm based game concept

Warping Life

Warping Life is a puzzle-based isometric platformer where you can change objects to help you find your way through the world

Ringo’s Way

Ringo’s Way is a narrative experience set in the Old West that has the player search for his friend Ringo.

The Da Vinci Coders

The DaVinci Coders is a game that aims to to teach kids how to read and write basic java code.

Goodnight, Claire

Goodnight, Claire is a narrative audio-based exploration game about a young couple.

Warp Tunnel

Warp Tunnel is a full-body motion mobile game in which player traverse a visual vortex.

Hunt of the Beast

Hunt of the Beast is a four player game in which 4 players hunt down the beast that lives among them.

Independence

Independence is a sarcastic little game about the relationship between the player and their on-screen character.

Kellee Santiago Lecture

Renowned game designer Kellee Santiago visited Miami University for a lecture on her “Experiences in the Gaming Industry”.

An Occurrence at Owl Creek Bridge

An Occur­rence at Owl Creek Bridge is a game adap­ta­tion of the story by the same name.

Missile Maneuver

Missile Maneuver is a 3D mobile game in which the player has to guide a missile through a series of hallways.

Experience

Experience is a short role-playing game that aims to teach how certain mental health issues can impact one’s life. .